Definition of Terms
Game. An instance of competition on the map designated by MPL that is played until a winner is determined by one of the following methods, whichever occurs first: (a) completion of the final objective (destruction of a base), (b) Team Surrender, (c) Team Disqualification, or (d) MPL Operating Committee deems a team has won.
Match. A set of Games that is played until one Team wins a majority of the total Games (e.g., winning two Games out of three ("BO3"); winning three Games out of five ("BO5")). The winning Team will either receive a win tally in a league format or advance to the next round in a tournament format.
Split (a.k.a. Season). There will be [2] splits (i.e. seasons) every year. Each split will consist of two phases:
Regular Season;
Playoffs
Schedule
The schedule for the MPL-PH S11 is detailed in the document presented to the players and is located here.
Please visit the MPL official website to view the complete date and schedule.
Game Structure
Regular Season. There are 8 teams in total for the regular season.
Each team will play TWO BO3s with the other seven teams.
The ranking of the competition will be determined by points.
Winning the BO3 game by 2:0 grants 3 points; Winning the BO3 game by 2:1 grants 2 points; Losing the BO3 game by 1:2 grants 1 point; Losing the BO3 game by 0:2 grants 0 points.
Regular Season Tiebreaker Rules
In the event that teams tie in the regular season standings by way of their overall points ranking, ties will be broken using the following rules. These rules will be used in the order presented in this document:
Head-to-head Record
The team with the most points earned against each tied team will emerge as the victor of the tiebreaker.
Example 1:
(First Half) Team 1 vs Team 2 - The winner of the matchup is Team 2 (2-0)
(Second Half) Team 1 vs Team 2 - The winner of the matchup is Team 2 (2-1)
Team 2 will break the tie as they earned 4 points against Team 1 which only earned 1 point
Example 2:
(First Half) Team 3 vs Team 4 - The winner of the matchup is Team 3 (2-0)
(Second Half) Team 3 vs Team 4 - The winner of the matchup is Team 4 (2-1)
Team 3 will break the tie as they earned 4 points against Team 4 which only earned 2 points
Season Match Win/Loss Ratio
If the tiebreaker cannot be decided with the teams' head-to-head records, teams will be ranked accordingly to their Season Match Win/Loss Ratio.
Tied teams will simply be re-ranked according to which team has the most match wins/higher match win percentage in the overall season.
Example:
Team | Match Ratio | Match W/L | Points |
Team 7 | 42.85% | 6-8 | 19 |
Team 8 | 57.14% | 8-6 | 19 |
Team 8 will break the tie.
Season Game Win/Loss Rate and Least Amount of Total Games
If teams are still tied after the Season Match Win/Loss Ratio metric, they will then move on to the Game Win/Loss Ratio.
Tied teams will simply be re-ranked according to which team has the higher game win rate.
The equation used is as follows:
Number of game wins/total games played
Full Sweeps (2-0) will count as 3 games won, parallel to the 3 point award mechanic of the MPL points system.
Logically, it follows that the team that has played fewer games will also be the team with the higher game win rate.
Example:
Match 1/8 | Match 2/9 | Match 3/10 | Match 4/11 | Match 5/12 | Match 6/13 | Match 7/14 | |
Team 5 Games Record | 2-1 (Won match against Team 6) | 0-2 | 2-1 | 1-2 | 2-1 | 0-2 | 2-1 |
0-2 | 2-1 | 0-2 | 2-1 | 0-2 | 2-1 | 0-2 |
Match 1/8 | Match 2/9 | Match 3/10 | Match 4/11 | Match 5/12 | Match 6/13 | Match 7/14 | |
Team 6 Games Record | 2-1 (Won match against Team 5) | 2-1 | 0-2 | 0-2 | 2-1 | 0-2 | 2-0 |
0-2 | 0-2 | 2-1 | 2-1 | 0-2 | 2-1 | 0-2 |
Team | Game Win Rate | Total Games Won | Total Games Played | Match Ratio | Match W/L | Points |
Team 5 | 44.44% | 16 | 36 | 50% | 7-7 | 15 |
Team 6 | 47.05% | 15 + 1 = 16 | 34 | 50% | 7-7 | 15 |
Team 6 will break the tie due to their higher game win rate and least amount of games played to achieve the same 15 points as Team 5.
Tiebreaker Matches
If the tiebreaker still cannot be determined, tied teams will move onto a Bo1 match with each other. The winner of this match will decidedly break the tie
3-Way Tiebreaker Match Mechanics
2 out of the 3 tied teams will have to engage in a Bo1 match while the 3rd team will receive a bye, waiting to challenge the winner of the match
Teams will be seeded according to their average game-win percentage against the other teams eligible for the playoffs outside their tiebreaker (including teams that finished the regular season tied for a playoff position)
The team with the highest game-win percentage average will be the team to receive the bye
The game-win percentage average will be calculated in the same way the Season Game Win/Loss tiebreaker is computed, but only against the teams outside of their tiebreaker that are eligible for a playoff position.
Should teams still be tied after this distinction, then the seeds for the 3-way tiebreaker will be randomly selected.
The loser of the first match will be seeded as the lowest rank among the three.
The winner of the match will then challenge the 3rd team to another Bo1 match
The winner of this final match will be seeded as the highest-ranked team and the loser will be ranked below them
4-Way Tiebreaker Match Mechanics
Tied teams will be placed in a single elimination bracket
The placement will be completely randomized
Each match will be a Bo1 until a team emerges victorious. This will be a total of 3 matches
Teams will then be ranked based on their final placement after the single elimination bracket has been completed
If the highest rank to be determined in a tiebreaker is an odd number (3 and 5), no additional match will be required to determine their specific seeding for the Playoffs because it has no bearing with the format
Ties for Rank 1 are not included here. A specific exception will be made for any ties with 3rd place as it has a very significant advantage in the Playoffs format. A Bo1 will be required in this situation.
However, highest rank to be determined in a tiebreaker is an even number (2 and 4), an additional Bo1 match will be held to finalize their placements for the Playoffs
Example:
REQUIRES NO EXTRA BO1
Tiebreakers between 4 teams are to determine the specific ranks of 3, 4, 5, and 6.
The winner of the single elimination bracket will be ranked as Rank 3 and the team they beat will be rank 4.
The two teams that were initially beaten in the first round of the single elimination bracket will now be tied for 5th place. There is no bearing in the Playoffs format for these rankings. No extra Bo1 will be required.
REQUIRES EXTRA BO1
Tiebreakers between 4 teams are to determine the specific ranks of 4, 5, 6, and 7.
The winner of the single elimination bracket will be ranked as Rank 4 and the team they beat will be rank 5.
However, the 2 teams that were initially beaten in the first round of the single elimination bracket will still be tied for 6th place. This will require a Bo1 to determine who will make the cutoff for the Playoffs.
Playoffs. The top six teams in the Regular Season point rankings will enter into the Playoffs. Teams that have qualified from the Regular Season will compete against each other in a fixed order. The Playoffs competition order is set out below and the MPL Operating Committee will notify teams of any adjustments made to this order ahead of time.
The 1st ranked team will decide the placement of the 3rd and 4th ranked teams. They will be placed on either Match 1 or Match 2.
The 1st ranked team will be the first to decide their advantage. After they have decided, their choice will be aligned immediately with the rest of the Playoffs-qualified teams.
The 3rd ranked team will decide the placement of the 5th and 6th ranked teams. They will be placed on either Match 1 or Match 2.
The 3rd ranked team will be second to decide their advantage, right after being aligned with the choice of the 1st ranked team.
The deadline for the advantage decision of both teams must be submitted within two (2) days after the last broadcast day of the regular season. The 1st ranked team's deadline would be 11:00 on the second day and the 3rd ranked team's deadline will be right after at 12:00 on the same day.
Failure to submit their choice on the deadlines stipulated above will be met with a penalization of their choice being randomized by the MPL Operating Committee.
Example:
The final day of the regular season is on Nov. 20.
The 1st ranked team must submit their decision by 11:00 of Nov. 22.
The 3rd ranked team must submit their decision by 12:00 of Nov. 22.
Prize
Regular Season Prize.
During the Regular Season, every Team shall receive a reward of $170.00 for each match they play (Match Allowance). Also, teams shall have the opportunity to earn prize money based on their performance in each BO3 Match. The total prize for each BO3 Match is $900.00 based on the following formula:
if a team wins the Match by 2-0, the winning team shall get $900.00 while the loser get $0.00;
if a team wins the Match by 2-1, the winning team shall get $600.00, and the losing team shall get $300.00.
Playoffs Prize.
During the Playoffs at the end of the Split, teams shall have the opportunity to earn prize money based on their performance as outlined below.
Position: | Prize: |
Champion | $ 35,000.00 USD/ team |
2nd Place | $ 20,000.00 USD/ team |
3rd Place | $ 10,000.00 USD/ team |
4th Place | $ 5,000.00 USD/ team |
5-6th Place | $ 2,500.00 USD/ team |
Team of the Season
Best Caster/Analyst (EN)
At the end of the season, the MPL Operating Committee will select the best English language caster/analyst and award a $500.00 bonus.
Best Caster/Analyst (PH)
At the end of the season, the MPL Operating Committee will select the best Filipino language caster/analyst and award a $500.00 bonus.
Regular Season Most Valuable Player (MVP)
The MVP will be rated by the MPL Operating Committee and awarded a $1,000.00 bonus.
Grand Finals Most Valuable Player (FMVP)
The FMVP will be rated by the MPL Operating Committee and awarded a $1,000.00 bonus.
Rookie of the Season
The Rookie of the season will be rated by the MPL Operating Committee and awarded a $500.00 bonus.
Special Awards Schedule
Award Type | Selection | Announcement | Awarding |
Regular Season MVP | Within the first week after the regular season ends | In the second week after the regular season ends | Before the grand finals on stage |
Best Caster/Panelist | Within the two weeks after the regular season ends | In the third week after the regular season ends | Before the grand finals on stage |
Grand Final MVP | Right after the grand finals | Right after the grand finals | Right after the grand finals |
Rookie of the Season | Within the first week after the playoffs ends | In the second week after the Playoffs ends | Deliver the trophy to the winner after the announcement |
Team of the Season | Within the first week after the playoffs ends | In the second week after the playoffs ends | Deliver the trophies to the winners after the announcement |
Taxes
Each Team shall respectively be responsible for its own applicable taxes and commission charges that may be imposed with respect to the receipt of any reward or prizes.
Payment
The prizes for Regular Season or Playoffs shall be paid to the teams respectively within one month after the closure of Regular Season or Playoffs and the designated receiving accounts are provided by the teams (whichever is later).
Team Member Eligibility
Each Team is required to maintain the following during the entirety of the MPL Season:
3.1.2 Contract Requirements.
The Team shall enter into a legal and effective written contract respectively with every player and head coach on the Team’s Active Roster;
The Team shall collect and submit the Eligibility Form as provided by the MPL that is duly signed by every player, head coach, and manager to MPL Operating Committee. Any individual that has not signed this Eligibility form before the prescribed deadline will not be allowed to participate in the MPL in any official capacity;
Any agreement required to be submitted by a team under this clause shall be reviewed and approved by the MPL.
Team Members shall not be employees of SHANGHAI MOONTON TECHNOLOGY CO., LTD or any of its affiliates, agencies, or other contractors at the start of or at any point during the MPL. “Affiliate” is defined as any person or other entity which owns or controls, is under the ownership or control of, or is under common ownership or control of another party. “Control” shall mean the power, through any means, to determine the policies or management of an entity, whether through the power to elect, appoint or approve, directly or indirectly, the directors, officers, managers, or trustees of such an entity or otherwise.
As safety protocols for the current pandemic, all members of the team roster must be fully vaccinated against COVID 19. Each individual is required to have at least 2 vaccination doses.
Teams are required to submit proof of these vaccinations in one of the following methods:
An individual that is currently unvaccinated may still be signed to the team provided that they complete their doses before the start of the season. Any unvaccinated individual will not be permitted to enter the season's venue and, thus, miss whatever matches they were supposed to participate in.
Other individuals, like team staff for social media, content, etc., are also required to submit proofs of vaccination. The same rules apply.
No Player shall be considered eligible to participate in any MPL competitions before having lived 14 full years. This shall not prevent the Teams from signing Free Agents who have not lived 14 full years, granted that they may not participate in an MPL competition until they have lived 14 full years. Players must pass the age of 14, otherwise, they will be considered as 13 years old and be banned from participating in MPL. The player's age will be counted according to the exact birthdate and not their birth year. The Team should submit the original copy of the players’ ID card or passport issued by any official government-released ID to testify the players have reached the age limit for participating in the competition. Any other certifications are invalid. Players without an ID or passport will be asked to provide other legal documents.
At least three (3) out of the five Players on the Starting Line-up of a Team are required to be Citizens of the countries or regions where the MPL competitions are held (e.g., Philippines).
No more than two (2) non-citizen Players may be listed in the starting lineup of the Team.
A Team may not have more than three (3) non-citizen Players who are living in the country or region during the whole season.
A Player is considered a “Citizen” if the Player is a lawful permanent resident in the region or country or a holder of ID cards of the region or country upon the legal status in that region or country.
A Player may only be a Citizen of a single region at any point in time.
Each Player must submit the following documents as proof of identity when participating in any MPL competitions:
All registered MPL-PH S11 players, coaches, and managers must sign Player Eligibility Agreement with the MPL Operating Committee within two weeks after the end of the Regular Transfer Window Period. Any delay caused by the team or player will result in a penalty for the team or player.
Each Team is required to have a head coach who will be considered the official coach of the Team (“Head Coach”). If a team designates a Head Coach, they must undergo registration and approval from the MPL Operating Committee before being published on the official MPL website.
The designation of Head Coach by the Team shall go through the registration and approval formalities with the MPL Operating Committee before being published on the official website of MPL. Any publishing of such designation by any Team or Team Member before being approved by the MPL Operating Committee is prohibited and will be subject to penalties.
The Head Coach can only represent one Team in one region and cannot be affiliated with more than one Team in any capacity in one MPL season (including but not limited to not being the Starter, Substitute, or General Manager for any Team).
The Head Coach is allowed to be on-site for every Game that their Team participates in.
Changes to Head Coaches must be submitted to the MPL Operating Committee for approval during the Regular Transfer Window Period before the changes can be carried out.
Each team is allowed up to three coaching staff personnel. If a team designates any number of coaching staff personnel, they must undergo registration and approval from the MPL Operating Committee before being published on the official MPL website.
The designation of a coaching staff by the Team shall go through the registration and approval formalities with the MPL Operating Committee before being published on the official website of MPL. Any publishing of such designation by any Team or Team Member before being approved by the MPL Operating Committee is prohibited and will be subject to penalties.
Coaching staff can only represent one Team in one region and cannot be affiliated with more than one Team in any capacity in one MPL season (including but not limited to not being the Starter, Substitute or General Manager for any Team).
Coaching staff are allowed to be on-site for every game that their team participates in. One coaching staff is allowed to accompany the Head Coach during drafting.
A member of the coaching staff can act as a substitute for the Head Coach. This change should be aligned with the MPL Operating Committee to obtain official approval as soon as possible.
Changes to Head Coaches must be submitted to the MPL Operating Committee for approval during the Regular Transfer Window Period before the changes can be carried out.
Each team must pay its players and coaches the minimum monthly salary required by Philippine Law in accordance with the terms of the applicable Player Services Agreement. The team shall be responsible for paying any insurance or other welfare costs required by the local laws for its players and coaches
The aggregate maximum monthly salary for all Team Members in the Active Roster shall not exceed 900,000 PHP.
The team shall be responsible for paying any insurance or other welfare costs required by the local laws for its players.
Each Team is required to maintain, at all times, one designated Team staff member (the “General Manager”), who is responsible for administering Team commitments associated with weekly League activities including, but not limited to, content requests, Game schedule, on-site studio coordination, and weekly update calls. This same person is responsible for traveling with the team to all events, domestic or international, to uphold these aforementioned duties.
4.1 Team Names and Team Logos.
Example:
Overall Franchise Team - X Esports
MPL Team - X Esports
MDL Team - X Esports Dragon's Watch
4.2 Player Names.
4.3 Common Restrictions.
No additional special characters will be allowed for Team names, Logos or Player Names (including underscores, slashes, etc.). Team Names, Logos and Player Names may not contain: vulgarities or obscenities; names related to the hero characters in the Mobile Legends: Bang Bang or other similar characters; or other contents that may create confusion.
4.4 Sponsors.
An MPL team has the ability to acquire sponsors. Sponsor names and related information are only allowed to be displayed on team uniforms during a match. If sponsors belong to the following list of restricted sponsor types then the sponsor's company name cannot be displayed during Mobile Legends: Bang Bang games, any documents related to Mobile Legends: Bang Bang, MPL or any game, competition, league or tournament related to the MPL. The MPL Operating Committee have the ability to update the category list at any time. The following is a nonexclusive list of limited sponsors:
Any Team/ Team Member, may not acquire sponsorships in the below-listed categories:
A team or player must provide the following information to the MPL Operating Committee for permission before being sponsored.
4.5 Review
All Team Names, Logos, Player names, and Sponsors must be approved by the MPL operating committee in advance for use in tournaments.
Changes to the Team Names, Logos, and Player Names are not allowed except under certain extenuating circumstances and must be approved by the MPL Operating Committee prior to use in an MPL Game. Any cosmetic change must be made before the designated date. The MPL Operating Committee has the right to deny a team name if it does not reflect the professional standards sought by the MPL. The MPL officially reserves the final right to approve names and logos.
No Team Owner or Team Manager or Affiliate of an Owner may own or control, directly or indirectly, or have a direct (e.g., ownership) or indirect (e.g., a contractual arrangement) financial interest, or be an employee or contractor of, more than one Mobile Legends: Bang Bangs team in MPL. Any buy-back provision, right of first purchase, or similar interest in a team shall be treated as a controlling interest in such team for the purposes of enforcing ownership restrictions.
The definition of a "Club Sole Owner" is as follows:
Any other team members that participate in the league through any capacity are not allowed to purchase or attempt to possess/control any other MPL team through any other means before the end of the final MPL in which they are participating in.
The League shall have the right to make final and binding determinations regarding Team ownership, issues relating to the multiple team restriction and other relationships that may otherwise have an adverse impact on the competitive integrity of the MPL. Any person that petitions for ownership into the MPL can be denied admission if they are found to have not acted with the professionalism sought by the MPL. Someone seeking admission into the MPL must meet the highest standards of character and integrity. Candidates who have violated this rule set or attempted to act against the spirit of these rules, even if not formally contracted to the rule set, can be denied admission into the MPL.
Changes in Ownership and Sponsors with naming rights may only occur during the designated Regular Transfer Window by MPL.
Any Team Manager or owner may only sell or manage sponsorships or brand elements for the team with which he or she is affiliated. The Team Owner may not provide any ownership interests in the Team Owner or team or any brand elements thereof to any third party person or entity who engages in the business of selling or managing MPL esports teams.
Starters and Substitutes form the "Active Roster". No individual may simultaneously hold two or more of the roles listed above.
A Player/Head Coach is only allowed to compete for the one Team that they have an agreement with. A Player/Head Coach will not be allowed to compete for more than one Team simultaneously and therefore cannot be listed on the Active Roster of more than one Team.
The Active Roster will be displayed on the official website of MPL and be updated upon proper filing of documentation. Once a conclusion of the Player Services Agreement is confirmed, the updated Active Roster will be placed on the website. The Active Roster of the Teams on that website will be considered the most up-to-date information that could be applied within a reasonable time.
All official players of a team and other members in service of a team must have a written contract, teams that are formed from a group of individuals must submit a group registration form to the MPL Operating Committee. An MPL Player is only allowed to compete for the one Team the Player has a contract with. A Player will not be allowed to compete for more than one Organization simultaneously and cannot be listed on the Roster of more than one Team. To verify that these Players are officially under contract, each Team must submit the Summary Sheet from the Player Agreement ("Summary Sheet") for each Player they wish to designate as under contract, including starters and substitutes. Changes to the Roster may occur as described in Section 6 below.
Each team is responsible for ensuring that all individuals are free from any other contractual obligations that may prevent them from participating in the MPL in whatever capacity. Should it come to light that any individual on a team cannot participate in the MPL despite the official registration and announcement of said individual for the MPL, teams shall be penalized accordingly.
Managers and Head Coaches can promote or "develop" substitute players who can be substituted as one of the Active Roster's starters, or vice versa, starters can be demoted to substitutes.
At a time designated by the MPL Operating Committee, before the start of each split, each Team must submit their default starting roster to the MPL Operating Committee, including five members of the Starters and one to five members of the substitutes. This will be considered as the initial designation of each team for every game that the MPL League Operations will be defaulting to for each game day and match.
Teams may request to modify these default starting lineups but must be made in advance of any proposed effective date of any such change and this request must be made to the MPL League Operations.
At this point, tournament officials will confirm with the team if the member in question is capable of proceeding with their match. If answered in the negative and if the member is part of the submitted starting lineup for their match, they must be able to submit proof by way of a doctor's note, pictures of the illness, injury, or affliction (if physically visible), and the steps to be taken to help said member. At any point, the MPL Operating Committee may choose to waive these requirements should the situation speak for itself and time is of the essence.
The team will then be allowed to substitute the member in question beyond the lineup submission deadline and within a reasonable timeframe to be indicated by tournament officials.
Should a player included in the submitted lineup for a match be found to have tested positive for COVID-19, the team is expected to follow the provisions set forth in the "First Game" mentioned above. The player that tested positive must be immediately put into quarantine and replaced by any viable substitute on their team. The team must then cooperate fully with the MPL Operating Committee as to the adjusted safety protocols required for them to be able to enter the venue.
Should more than half of a team test positive for COVID 19 or should there be enough members that test positive on a team that reduces their possible active roster to less than five (5) players, the team will be allowed to play from their bootcamp. However, all online play rules found in this document will then be applicable to them and must be stringently followed.
As for the opposing team, they will still be required to attend their match from the venue, but the rules that apply will remain to be onsite for them.
A Team may substitute Players between Games of a Match. The Team must notify an MPL referee and have the substitute approved no later than eight minutes after the end of a game. For example, if a Team wishes to substitute a Player in for Game 2, then the General Manager must notify and seek approval from an MPL referee no later than eight minutes following Game 1.
The "end of a game" is defined as both teams reaching the post-game results screen and after being given the signal from referees that both teams may leave the stage. Once this scenario occurs, the eight-minute timer shall be started by a referee.
In the event of an emergency, a Team will be given certain time to find an immediate Substitute upon approval of the MPL Operating Committee. In cases where a team is unable to find a substitute player within 2 hours of the competition commencement, the Team will forfeit. The MPL Operating Committee will determine if an event qualifies as an emergency. A substitute player may be the head coach or any eligible free agent that is not connected to any official MPL team in any capacity. Should the substitute player chosen be a free agent, they must also satisfy the requirements stipulated in Player Eligibility of Team Member Eligibility.
This provision will only ever be used should a team have no eligible substitutes due to causes beyond their control and should there be no other recourse available.
In order to unify the uniqueness and value of the MPL-PH, policies are imposed on teams who want to join third-party MLBB tournaments:
This policy is valid all the time. Even during season/split breaks.
This is the period that exists right after a full MPL/MDL Season up until a month or two before the start of the next season. The true duration for each RT Window for both the MPL and MDL will be determined by the MPL/MDL Operating Committee and will be finalized at their discretion. Upon internal finalization, the Operating Committees will inform teams at their earliest convenience.
The Regular Transfer Window serves as the default roster lock for all teams under the MPL and MDL for the next season. Teams are free to recruit, release, or trade players with one another provided that it follows all the stipulations and restrictions contained herein.
This is the period that starts from the 2nd Week of the MPL Regular Season up until its penultimate week or the week after the ultimate week of the MDL Regular Season (whichever comes first). It is during this period that teams from both leagues may freely transfer players to and from one another which will be governed according to other transfer rules contained herein.
Example:
MPL Regular Season Penultimate Week - September 14-20 (Monday to Sunday)
MDL Regular Season Ultimate Week - September 7-13 (Monday to Sunday)
The MPL/MDL Operating Committee will only accept transfers that would be filed on or before September 14. The application window will be every Monday of each week from 10:00 to 18:00.
Any application made after September 14 will no longer be accepted and the Playoffs roster of each team will be deemed final. No other changes to the rosters will be allowed until the next season's RT Window.
Teams are authorized to use two methods to make changes to their Active Roster: (1) trading players with other Teams, and (2) signing (or releasing) free agents. All changes to Active Roster shall be approved by the MPL Operating Committee before they will be considered effective.
Each Team shall be responsible for making any and all payments to its Players which are required by its Player Services Agreements. No voluntary change to the Active Roster shall relieve a Team of its contractual obligation to pay its Players the minimum salary as prescribed in the Official Rules.
Any change to the Active Roster which violates any provision of a Player Services Agreement shall be ineffective, and the General Manager of any Team that is seeking a Player trade shall have the responsibility to ensure that all proper approvals are sought and procured before the change would be considered to take effect.
Teams are not allowed to unilaterally terminate Player Service Agreements arbitrarily. If the Team has proper reasons to terminate the Player Services Agreement, it shall notify the MPL official at least two weeks before the termination.
No change to the Active Roster shall relieve a Team of the requirement to maintain an Active Roster including five Starters and one Substitute during the Regular Season. After the RT Period, if a Team falls below one Substitute on its Active Roster, it will be subject to penalties, unless given permission to drop below the minimum at the discretion of the MPL official.
This Section is intended only to govern Active Roster changes voluntarily made by Teams and does not address mandatory Player substitutions which may be required by the MPL official as a result of the death or disability of a Player or the suspension or banning of a Player by the MPL official as a result of the violation of the Official Rules.
All Player Services Agreements must be recorded with the MPL official. The MPL official will be unable to confirm validity of any Player Services Agreements that have not been recorded. If a Player Services Agreement has been recorded with the MPL official, Teams or Players can report the other party to the MPL official in the case of a violation thereof. The MPL official will penalize the defaulting parties in light of the seriousness of the violation.
A Team may trade Players held on its Active Roster with another Team, provided that the details of the trade, including copies of all written agreements, are submitted to the MPL Operating Committee for approval in written form. The trade between Teams must be completed before the end of the RT Window or MT Period of a split through mail or written form. The MPL official will not approve any trades which exceed this period. Inter-Club player trade rules are as follows:
RT Window Limitations:
MT Period Limitations:
A player can only be traded once during any Transfer Window/Period and can only play for one franchise during one split. Player rosters are determined according to the enrollment information.
Example:
MPL Player A has been transferred to their MDL team during the MT Period. MPL Player A may no longer be returned to the MPL team and must remain on the MDL team until the end of the season.
MDL teams are restricted to only trading up to one (1) player per MT Period. Any additional transfers that do not exceed the three (3) player maximum will be processed in the weeks after the first request.
MPL teams, on the other hand, may transfer their players to their MDL counterparts with no limitations except for maintaining the MDL maximum roster size and the MPL team minimum.
Transfers from the MPL to the MDL are exclusive and may be done alongside a transfer request for a player from the MDL to the MPL.
Trades can start on the date of both the RT Window and MT Period at the earliest, they cannot be carried out after their deadlines.
During the period when the Player has not completed its Player Services Agreements, Teams can only carry out transactions and negotiations through the Player's Team. Any private communication with Players regarding trades will be regarded as a violation of global anti-poaching and anti-interference policies. The MPL official reserves the right to carry out penalties to the appropriate extent in the event of the aforementioned situation.
According to the requirements as provided in the Official Rules, Players can be traded across regions.
Only the transaction involving Players on Active Roster shall seek the approval of the MPL official.
Trade requests must be submitted to the MPL official by the Teams in advance, in writing, and approved by the MPL official, in writing, before becoming effective. The trade request approval process consists of the MPL official confirming that the trades are occurring within the approved RT Window and MT Period and must meet all qualifications and other rules.
The request must be made using the Trade Approval Request Form as provided by the MPL official that must contain the following information:
The Team manager of each Team involved in a trade or a series of trades must sign the Trade Approval Request Form. Unsigned Trade Approval Request Forms will not be processed by the MPL Operating Committee.
During the valid period of the Player Services Agreement, trades will only be limited to a trading relationship between the Teams. The Team which the Player belongs to reserves the right to refuse another to have trade negotiations with the Players themselves or a third party.
Player Transfer requests during the MT Period must be submitted to the MPL Operating Committee by the Teams in advance, in writing. This will then require full and official approval from the MPL Operating Committee before becoming effective. The movement request approval process consists of the MPL Operating Committee confirming that the movements are occurring within the approved MT Period and must meet all qualifications and other rules. If a team wants to move their players, they need to submit several data below to be approved by the MPL Operating Committee:
Upon the approval of the MPL Operating Committee, the trade will instantly take effect unless the Trade Approval Request Form clearly appoints a later date to take effect from. However, under any circumstance, the effective date of any trade that is specified during a tournament period must not be later than the deadline of the RT Window of the tournament.
For the player change during the MT Period, the process is as follows:
The provisions on free agency in these Rules are designed to promote team continuity, prevent last-minute roster changes which damage team identity and cohesion, protect MPL tournament integrity, and enhance fan enjoyment of MPL tournament play. To that end, MPL has established limited periods of time or windows during which free agents can be signed. A Team may sign free agents as follows.
A Free Agent is any Player eligible to participate in the MPL competitions and either: (a) has not yet signed a valid written Player Services Agreement with a Team or (b) has been released from a Team or has had a contract expiry without a renewal. Merely being "in negotiations" with a Team does not change a Free Agent's status. Free Agents are free to sign with any Team, so long as they continue to meet all Player eligibility requirements.
Teams can sign a Free Agent at any given time.
Free Agent signings don't relieve a Team of the requirement to maintain an Active Roster, including but not limited to five Starters and one Substitute during the Regular Season.
Free Agent signing requests must be submitted by a Team in advance, in writing, and approved by the MPL official, in writing, before becoming effective. Free Agent signing procedures must comply with all other requirements and rules. The approval will include a behavior check that can include in-game and out-of-game behavior.
The approval of the MPL official is required for Head Coaches as well as Players. Teams are restricted from announcing acquisitions of Head Coach or Players until the approval process is completed, and Players are restricted from announcing leaving the original Team and/or joining a new Team in the same way. This includes acquisitions of Players or Head Coaches being re-signed to the same Team.
If Players are unable to fulfill their contractual obligations, they can negotiate with the Teams to terminate the Player Services Agreements or choose to retire from the Teams. Retired Players may only participate in the MPL competitions after the completion of two entire seasons (for instance, if a Player retired in the middle of Season 5, then the Player may only participate in Season 8 at the earliest or after the original contract has expired, whichever is longer.). If the player participates in other esports tournaments except MLBB tournaments, then that player may only participate in the MPL competitions after the completion of 4 entire seasons from his retirement from the other esports tournament . Retiring Players must carry out retirement procedures of which the types are divided into the following categories.
Players negotiate and carry out the retirement procedure through their Team, together with the MPL official.
If a player were to choose to come back to MPL before the expiration of their original contract, the player can only rejoin their original team and would need to fulfill the remainder of the contract from the day they originally retired.
If a Player has not carried out the retirement procedure through its Team with the MPL official and just verbally declares retirement or leaves the Team without authorization, this will be regarded as unauthorized retirement and thus be subject to penalties. The Player Services Agreement of the Player will still be regarded as being in effect, and as such, the Player will be unable to sign with another Team.
RT Window and MT Period of the Regular Season.
Similar frequency limitations as with Player Transfers, but during the MT period, coaching staff individuals may be traded a maximum of two (2) times between their teams.
Coaching staff may not exceed the maximum capacity for an MPL or MDL team for a transfer to proceed. This follow the same rules as player transfers and the transfers from the MDL to the MPL and vice versa are exclusive to one another in order to accommodate what would fundamentally be a staff swap between the teams.
All coaching staff must meet the requirements of the league they are transferring to contained herein.
Coaching staff transfer requests must be submitted to MPL Operating Committee by the Teams in advance, in writing, and approved by the MPL Operating Committee, in writing, before becoming effective. The Coaching staff transfer request approval process consists of the MPL Operating Committee confirming that the trades are occurring within the approved RT window or MT period and must meet all qualifications and other rules.
Upon the approval of the MPL official, the trade will instantly take effect unless the Trade Approval Request Form clearly appoints a later date to take effect from. However, under any circumstance, the effective date of any trade that is specified during a tournament period must not be later than the deadline of the RT Window of the tournament.
For the player change during the MT Period, the process is as follows:
The coaching staff transferred will be eligible to participate in the MPL/MDL on the next Monday after the week the transfer was originally filed.
The MPL official may, at its sole discretion, re-order the schedule of Matches within a given day and/or change the date of an MPL Match to a different date or otherwise modify the schedule of Matches. In the event that the MPL official modifies a Match schedule, it will notify all Teams at the earliest convenience.
Provided that extensive inspections and planning have occurred between the teams and the MPL Operating Committee, the MPL Operating Committee reserves the right to waive any of the basic requirements above or may add to it at any point due to limitations, circumstances, or situations on a case by case basis per team.
All members of a Team's roster that are slated to participate in a match must be ready to participate in time for MPL-PH League Operations' pre-match preparations, starting with the players' phone logins and ping test.
"Ready," in context of this rule, is the indicative status that all participating players are in full attendance at the venue, wherever it may be, and are able to fully comply and commit with any and all instructions from the tournament staff.
By default, pre-match preparations of the tournament staff will commence at least an hour before the start of a match. Teams will be considered late if they are unable to fully comply with the start of these preparations.
For online matches, teams must be located in a singular location where referees can observe them via webcam through Discord or other means. Once called for their match, all participating players must be seen and fully visible in the video feed.
7.7.1 Pre-match Procedure Baseline
Referees must ensure that players and all associated individuals to the teams playing on the day will be prompt and punctual for each and every game. A baseline for this may be found below:
Onsite:
Online
For online matches, teams that refuse to cooperate with the reasonable requests from referees to be ready to start the match will begin consuming their 15 minute consumable pause time for the game. Once this 15 minute timer begins, teams will have to ensure that they can cooperate properly to start the game. When the timer ends and the game has yet to start, the team refusing to be ready will forfeit the game.Teams will repeat this process for up to 2 games per match before forfeiting the match as a whole, regardless if it is a Bo3, Bo5, or Bo7. Prizing will not be awarded to teams that cause the forfeiture of games in this way.
7.7.3 Baseline Pause Procedure
Onsite Pause Rules:
Online Pause Rules:
Once the match has finished, the referee must first confirm the end of the match.
If a Referee makes an erroneous judgment, the judgment can be subject to reversal. The MPL official at their discretion may evaluate the decision during or after the Match to determine if the proper procedure was implemented to allow for a fair decision. If the proper procedure was not followed, the MPL official reserves the right to potentially invalidate the Referee's decision. The MPL official will always maintain final say in all decisions set forth throughout the MPL.
The MPL Operating Committee will determine the Game version used for the Match and notify members ahead of time.
On the online servers, some remade Heroes, and Heroes that have newly been added will be prohibited from use within two weeks of being updated. The specific match prohibitions and usage times will be notified by the MPL Operating Committee. As for Heroes that are known to cause glitches, members of the MPL official will prohibit their usage for Matches for a period of time according to the seriousness of the glitch, please strictly comply with the MPL Operating Committee’ notifications. Should there be a situation where a hero is scheduled to be unbanned after the start of the playoffs, the hero will be banned for the entirety of the playoffs instead.
Example: Hero A was released on March 1, 2024, so Hero A becomes eligible to be used in all Matches on March 15, 2024.
During the Match, in tournament mode, all Heroes and skins can be used for free. All teams need to ensure that all their players have already set their accounts into tournament mode before they reach the tournament venue. This includes but is not limited to In-Game Nickname adjustment and Team name adjustment.MPL matches will be conducted on a local tournament server or the official game server, Teams would need to ensure that they have server IDs ready. If the MPL Operating Committee discover that any players have not done the necessary preparation or made adjustments while on stage, the league would have to implement the penalty system set by the league.
Players will have designated blocks of time prior to their Match time to ensure they are fully prepared. The MPL Operating Committee will inform Players and Teams of their scheduled setup time and duration as part of their Match schedule. The MPL official may change the schedule at any time. Setup time is considered to have begun once Players enter the Match Area, at which point they are not allowed to leave without permission of the on-site Referee. Setup is comprised of the following:
Players must sit in the seating order they submitted.
If a Player encounters any equipment problems during any phase of the setup process, Player must alert and notify the MPL official immediately.
The MPL official will be available to assist with the setup process and troubleshoot any problems encountered during the pre-Match setup period.
It is expected that Players will resolve any issues with the setup process within the allotted time and that Match will begin at the scheduled time. Delays due to setup problems may be permitted, at the sole discretion of the MPL official. Penalties for tardiness may be assessed at the discretion of the MPL official.
Approximately 5 minutes before the Match is scheduled to begin, a Referee will confirm with each Player that their setup is complete.
Once all ten Players in a Match have confirmed completion of setup, Players may not alter their emblem pages or enter a warm-up Game.
The MPL official will decide how the official game lobby will be created. Players will be directed by the MPL official to join a game lobby as soon as testing has been completed, in their seating order.
If a team is unable to ensure that a full 5 members of their team can participate in the game, it will be deemed as a complete match loss by the MPL official. The winning team will be granted the maximum points (e.g. 1:0 for BO1, 2:0 for BO3, 3:0 for BO5). No other data of a lost game will be recorded.
Once all ten Players have reported to the official game lobby, a Referee will request confirmation that both Teams are ready for the pick/ban phase (as defined and described below). Once both Teams confirm readiness, a Referee will instruct the OB to start the Game.
Picks/bans will proceed through the client's Tournament Mode feature. If picks/bans are completed substantially in advance of game setup, at the instruction and discretion of the MPL official, the MPL official will record the official picks/bans and manually abort the game start.
The OB will select Draft Pick. After Draft has started, the starting Players of each Team can't be substituted. Players can use any Hero within the Team's Draft (Heroes prohibited by the MPL can't be used).
If a team does not ban a hero during the ban phase, the team will be given a warning by their assigned marshal. If the team does not ban another hero, they will be given a penalty and their marshals will be warning them about keeping the integrity of the competition and marshals will be watching for further actions that may suggest that they are not taking the match seriously or throwing the game.
Restrictions may be added at any time before or during a Match, if there are known bugs with any items, Heroes, skins, emblems, or battle spells, or for any other reason as determined at the discretion of the MPL official.
In the event of an erroneously-selected Hero pick or ban caused by personal reason, the erroneous selection shall be deemed irrevocable. If it is caused by a technical reason or malfunction of the Game, the Team in error must notify a referee immediately, the referee and the MPL official will then communicate and confirm with one another before deciding whether or not the Player can reselect.
Teams must complete all Heroes trades before the countdown ends during the Trading Phase, otherwise will be subject to any disadvantages or consequences arising therefrom.
A Game will start immediately after the pick/ban process is complete, unless otherwise stated by the MPL Operating Committee. At this point, MPL will remove any printed materials from the Match Area, including any notes written by Team Members. Players are not allowed to quit a Game during the time between the completion of picks/bans and game launch, also known as "Free Time."
In the event of an error in-game start or a decision by MPL to separate the pick/ban process from game start, the MPL Operating Committee may start the Game in a controlled manner. Players will select Heroes in accordance with the previous valid completed pick/ban process.
If a bug, disconnect, or any other failure occurs which interrupts the loading process and prevents a Player from joining a Game upon game start, the Game must be immediately paused until all ten Players are connected to the Game.
Players may make use of in-game chat for the purposes of strategy and personal timers. However, the MPL Operating Committee reserves the right to forbid the use of in-game chat if it is found to be necessary and may continue to forbid it for the rest of the season.
A Player losing connection to the Game due to problems or issues with the game client, cell phone, network or other devices.
A Player losing connection to the Game due to Player's actions (i.e. quitting the Game). Any actions of a Player which lead to a disconnection shall be deemed intentional, regardless of the actual intent of the Player.
All Players losing connection to a Game due to an issue with a game server, Match Server, or venue internet instability.
Bug is defined as anything that causes an incorrect or abnormal effect in the game, that causes the game stats or hardware to malfunction, present incorrect data, lag or any defects.
General Bug is defined as hardware malfunction that will affect the player level of play during the competition, incorrect display of stats, game mechanics malfunction but will not heavily influence the outcome of the match.
The league will inform all teams about bugs that the league is aware of but will not heavily affect the gameplay of the game before each match. (Such as heroes, in game equipment, animation effects etc. ) These bugs will only be “rectified” via banning of heroes, banning the usage of certain skins or in-game equipment to minimize the effect it has on the gameplay, therefore these bugs will not be an acceptable reason to conduct any rematch, the match will play on.
Hardware malfunction includes, server malfunction, hosting PC malfunction or mobile phone malfunction or any hardware that is being used by the players during the course of the competition.
Critical Bug is defined as bugs that will cause a huge negative effect on any player's ability to perform at a professional competitive level, a huge change in the game stats or game mechanic or will heavily influence the outcome of the match results. Bugs that are outside of this definition will not be deemed as critical bug; or any unforeseen circumstances that do not allow the match to continue. The MPL-PH reserves the final rights of interpretation on what is a critical bug.
Terminal situation is defined as a situation whereby the match cannot continue due to a bug and the match needs to be remade. This includes situation such as (1) Bugs that are not rectifiable by any technical means to resume the game; (2) Bugs that are not rectifiable by any technical means to prevent or removed; includes situation where heroes or skin need to be banned; or (3) any situation that the MPL Operating Committee deems that the match cannot continue, includes change in the physical environment, natural disasters or hardware malfunction.
Defined as a bug that is noticed by any players (inclusive of hardware malfunction) would require the player to pause the game and inform the MPL official immediately.
A game of record ("GOR") refers to a Game where all ten Players have loaded and which has progressed to a point of meaningful interaction between opposing Teams. Once a Game attains GOR status, the period ends in which incidental restarts may be permitted and a Game will be considered as "official" from that point onward. After the establishment of GOR, Game restarts will be allowed only under limited conditions. Examples of conditions which establish GOR are as follows:
If a Player intentionally disconnects without notifying the MPL Operating Committee or pausing, the MPL Operating Committee is not required to enforce a stoppage. During any pause or stoppage, Players may not leave the Match Area unless authorized by the MPL Operating Committee.
The MPL official may order the pause of a Match or execute a pause command on any player station at the sole discretion of the MPL official, at any time.
During a game pause, to ensure fair competition, players are not allowed to communicate with each other in any manner about the game or be permitted to leave their seats. Players may communicate with one another provided that their topics do not concern the game at hand. This is to be monitored by the main governing referee listening in on their team communications. Should any player instigate conversations about the game at hand, they will be initially warned by the referee. Should they continue to converse about it after the warning, the incident will be reported to the MPL Operating Committee and they will be penalized accordingly.
In the event that a pause exceeds the 5 minute mark, the MPL Operating Committee may approve authorized communications between the team about the game. Should the pause exceed the 15 minute mark, the MPL Operating Committee may approve requests for bathroom usage.
In line with the lineup submission rules, all players are presumed to be fully capable of playing their games every broadcast day. Should a pause arise from a pre-existing condition from a player without informing tournament officials beforehand, it will be counted as an unreasonable pause and the team will be penalized accordingly.
For other cases, the following protocol shall be followed.
During the game:
Should an illness, injury, or disability develop during the game, the team must immediately inform the referees as soon as possible. Referees may then, at their sole discretion, pause the game in order to evaluate the identified player suffering from an onset affliction. Should referees definitively find nothing wrong with said player, the game will resume and the player's team will be penalized according to the maximum penalty for unreasonable pauses.
Should referees find the affliction of the identified player to be legitimate, they will then attempt to determine if the player is ready, willing, and able to continue with the game within 5 minutes of the pause.
If it is found that the player is truly unable to continue playing, then the player's team shall forfeit the entire game. League Operations will then have medical staff diagnose the player in question. This player, whether or not found to be fit after the diagnosis, will no longer be allowed to continue in their remaining games for that day. The rationale here is that the health and safety of a player are paramount and having them continue with their remaining games may exacerbate their condition, whatever it might be.
The match will still continue provided that the team has a substitute at the ready. Should there be no substitute available, they will forfeit the entire match. However, at the discretion of the MPL Operating Committee and given the facts of the situation at hand, said match may be subject to a rematch or postponement instead.
During the Draft:
Should an illness, injury, or disability develop during the draft, the coach must immediately inform the referees as soon as possible. The draft will be finished and the game will be paused upon loading in. The player in question must then be checked by medical staff and diagnosed. A 15-20 minute timer will be initiated for the diagnosis. The opposing team will be free to leave the stage while this is happening.
If the player is cleared by the medical staff as capable of playing, the game will continue as normal from where it was paused.
If, on the other hand, the medical staff still cannot clear the player by the expiration of the 15-20 minute timer, the player in question and their team will lose the game. The player will not be allowed to continue with their remaining games of the day.
Recording:
Any player that goes through any of the procedures abovementioned will be recorded on a list for players with pre-existing conditions. Players found on this list will no longer be afforded the protocols abovementioned and will instantly lose games in future matches should they have issues once more regarding their condition. It is each team's responsibility to ensure that all of their players are capable of playing and ensuring their health and safety.
A player will be removed from the list if they are able to make it through the entire season without incident concerning their condition.
For clarity, in under no circumstances may a player be substituted once draft has started.
After clearance from the MPL Operating Committee is issued and all Players are notified and ready at their stations, which will be contingent on the team captain confirming that both Teams are ready to resume play, the in-client spectators will unpause the Game.
Under which conditions can a Game be reset is entirely decided by the MPL official. The following conditions are examples used to illustrate:
The following are examples of situations in which a Game may be remade if GOR has not been established:
The following are examples of situations in which a Game may be restarted after GOR has been established.
If a game experiences a critical bug at any point during the Match that significantly alters game stats or gameplay mechanics, or the external environmental conditions become untenable then a restart may occur.
Certain conditions may be preserved in the event of a restart of a Game that has not reached GOR, including, without limitation, picks/bans or battle spells. If, however, a Match has reached GOR then the MPL official shall not retain any settings. If an incident happens where a hero is banned/picked accidentally due to a serious bug, the game will be restarted. If the bug was resolved, the heroes banned/picked before the happening of the incident will be retained. If the occurrence of the bug was proven to be inevitable, the previously banned/picked heroes will not be retained.
If a match restart was caused by a bug related to a specific hero, the settings for the match will not be retained (including the heroes picked/banned) regardless of the game record. The hero will then be banned in the following matches of the day or for a longer time, unless the bug is determined to be fully related to a specific element that can be completely removed from the game (for example, a hero skin bug).
Each team captain shall verify that every Player on his/her Team has finalized their intended game settings (including emblems, talents, controls, and GUI settings) before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.
Team captains must also verify that all equipment and phone settings are finalized by all members according to their preference.
The MPL Operating Committee reserves the right to remake or restart a game, with any match settings to be the same or not, should they believe it necessary to ensure the best interests of the League. This discretionary power cannot be impeded regardless if this provision lacks language for certain rationale.
Example:
Team B is wiped out and, in that time, Team A can reasonably destroy their base before any of their death timers finish the countdown for their heroes to respawn.
In this scenario, should there be a full compromise of the game that would require a GOR remake, Team A will be declared the winner instead.
In the event of a technical difficulty which leads the MPL Operating Committee to declare a restart, they, in their sole discretion, may request a rematch or postponement of the game.
The MPL official will confirm and record the game result.
Players will identify any tech issues with the MPL official.
The MPL official will inform Players of the remaining amount of time before the next Game's pick/ban phase begins. All players of each team must be on time and present on stage or the play area before this begins. Failure in punctuality after the reasonable reminders of the MPL Official Committee will merit appropriate penalties against the teams.
Matches won by forfeiture without proper reason will be reported by the minimum score it would take for one Team to win the Match (e.g. 1-0 for BO1 Matches, 2-0 for BO3 Matches, 3-0 for BO5 Matches). No other statistics will be recorded for forfeited Matches.
In the event of a technical difficulty which leads the MPL Operating Committee to declare a restart, the MPL official, in its sole discretion, may request for a rematch or postponement of the Game.
The MPL official will confirm and record the match result. The team captain, coach, or manager must sign a document handed over to them by referees to confirm the official results.
In cases where breaks or delays between matches and games are necessary, referees will inform the appropriate Team Managers as soon as possible. Updates will also be provided to teams as soon as available.
Players will be informed of their current standing in the competition, including their next scheduled Match.
Obligation after Competition.
Headsets and/or Earbuds and/or Microphones
Tables and Chairs
If equipment or technical problems are suspected by the MPL at any time, a Player or the MPL Operating Committee may request a technical review of the situation. An MPL technician will diagnose and troubleshoot problems, as needed. Technicians may advise that the specific piece of equipment be replaced at their sole discretion should they find anything wrong. Decisions regarding the replacement of any equipment are solely at the discretion of the MPL Operating Committee. If a Player wishes to use personal replacement equipment, the Player must use equipment which has been pre-approved by MPL otherwise they will be provided replacement equipment by the MPL.
Teams must always use the official tournament phones provided by the MPL-PH. Should a player experience issues that an MPL technician or referee confirms to be true on their phone, they will be given a replacement tournament phone.
However, in the event that no replacement tournament phones are available, the MPL Operating Committee may grant the use of their personal phones for tournament play, provided that tournament officials have been able to screen, test, and clear said phone for use. Teams must take due diligence and reasonable care on behalf of the players by doing the following:
Should it not be possible to replace a compromised tournament phone with any of the abovementioned methods, the MPL official, at their sole discretion, may decide to bring in an unprecedented mobile phone to continue the game, remake the game and regard this as a critical bug, or choose to postpone the match.
Players will have match server accounts provided for them by MPL. It is the players' responsibility to configure their account to their preferences. The account's Gaming Name must be set only to the player's official tournament handle, as approved by MPL. The team name and team ID need to be officially submitted before the set date, and cannot be changed after the submission.
10.4 Tournament Equipment and Stage Defaults
Default white noise levels will be dictated by the MPL Operating Committee and will be considered generic for all teams participating. White noise levels may be increased but may not be decreased from the default threshold set by the MPL Operating Committee.
No defaults for comms and teams are free to set these however they see fit with assistance from referees and other MPL staff.
Settings must be completed during the allotted time given during the pre-match procedures. All players are responsible for the accuracy of their settings and all consequences related to the lack thereof once their games begin.
Settings must be completed during the allotted time given during the pre-match procedures. All players are responsible for the accuracy of their settings and all consequences related to the lack thereof once their games begin.
Players may not touch or handle another teammate's owned or provided equipment after the allotted preparation time. Players who require assistance with their equipment should ask for assistance from the MPL Operating Committee.
The matching apparel includes shirts, jerseys, and pants. For the avoidance of doubt, short pants, sweatpants, athletic pants, and/or pajama pants will generally not be considered appropriate attire. Jerseys and all other apparel worn during such times are subject to the restrictions set forth in this Section, and are subject to the review and discretion of the MPL official.
The stage onsite is considered the play area where official MPL games are to be conducted. Under no circumstances are other people allowed on stage outside of players of the next/current match and official MPL staff. Certain concessions may be made for other individuals provided that they have been cleared by the MPL Operating Committee.
The "match area" consists of the area immediately viewable by the team camera. During match play, the presence of team members in the Match Area is restricted solely to the players of the Teams in play.
Wireless devices, including mobile phones and tablets, are not allowed in the match area. Certain devices may be allowed in the match area provided that it has been thoroughly checked and cleared by the MPL Operating Committee and will not affect the tournament integrity in any way.
No food is allowed in the match areas. Drinks are permitted in the Match Area provided that these are all in containers with no branding and will not be cumbersome to keep on the official match tables. The MPL Operating Committee reserves the right to reject any drinks to be brought into the match area.
This area is the designated area for teams that are about to have a match or currently having a match. All team staff are expected to stay in the general area while their team's match is ongoing. Hospitality staff will be on standby for any team needs for this duration.
Other teams that are slated to have their next match while awaiting the current match to finish will each have a waiting room to stay in. In these general waiting rooms, teams will be attended to by hospitality staff for any needs and referees will prep them for their upcoming match.
This area will be the designated interview room for media that are in the venue. Interviews may be requested from certain teams before or after their matches. Hospitality staff will be sure to update and guide teams accordingly to this room should it be necessary.
Every team is obliged to cooperate with the MPL Operating Committee to actively manage fans on-site and guide fans to watch the match in order. Arranging or assisting (whether intentional or not) fans to disturb the order is strictly prohibited. The team shall be held responsible for consequences caused by the ill management of fans.
Teams are required to come into technical rehearsals whenever deemed necessary by the MPL Operating Committee. This includes, but is not limited to, dress rehearsals, tech rehearsals, show openings, and award ceremonies.
Baseline Procedure:
In the absence of a schedule, as a general rule, teams will be asked to come in at least one (1) or two (2) hours earlier before the start of the broadcast for their match during the playoffs or a two to three (2-3) lead time during the regular season before broadcast days begin.
The following actions will be considered unfair play and will be subject to penalties at the discretion of the MPL official.
Collusion is defined as any agreement among two (2) or more Players, Head Coaches, Teams, and/or confederates to disadvantage opposing Players. Collusion includes, but is not limited to, acts such as:
Teams are expected to play at their best at all times within any MPL Game, and to avoid any behavior inconsistent with the principles of good sportsmanship, honesty, or fair play. For the sake of clarity, team composition and the pick/ban phase will not be considered when determining whether this rule has been violated.
Hacking is defined as any modification of the Mobile Legends: Bang Bang game client by any Player, Team or person acting on behalf of a Player or a Team.
Exploiting is defined as intentionally using any in-game bug to seek an advantage. Exploiting includes, but is not limited to, acts such as: glitches in buying items, glitches in neutral minion interactions, glitches in Heroes ability performance, or any other game function that, in the sole determination of the MPL official, is not functioning as intended.
Players who are playing in a Game are not permitted to look at or attempt to look at any screen or device that is displaying an observer level view of that Game (i.e., that is or is capable of showing a neutral view of the map).
Playing under another Player's account or soliciting, inducing, encouraging or directing someone else to play under another Player's account.
The use of any kind of cheating device and/or cheat program, or any similar cheating method such as signaling devices, hand signals, etc.
An intentional disconnection without a proper and explicitly-stated reason.
Any other further act, failure to act, or behavior which, in the sole judgment of the MPL official, violates these Rules and/or the standards of integrity established by MPL for competitive game play.
Insulting Behavior. A team member may not take any gesture directed to an opponent, fan, or official, or incite any other individual(s) to do the same which is disparaging to a person's race, ethnicity, gender, religion, or cognitive ability (or disability as to whatever is applicable).
Trashtalk is allowed provided that the abovementioned is strictly followed.
Additionally, excessive profanity or obscene gestures directed at an opponent, fan, or official, or inciting any other individual(s) to do the same will be harshly penalized. This applies to before, during, and after the match, and beyond.
No Team Member may touch or otherwise interfere with lights, cameras or other studio equipment. Team Members may not stand on chairs, tables or other studio equipment. Team Members must follow all instructions of MPL studio personnel.
All mobile phones, tablets and other voice-enabled and/or "ringing" electronic devices must be removed from the play area before the Game. Players may not text/email or use social media while in the Match Area. During the Match, communication by a Starter shall be limited to the Players on the Starter's Team.
Players are expected to compete in a professional manner. Throwing a match, halting play without cause, or showing a flagrant lack of effort will be construed as a violation of player conduct, and will result in match penalties, forfeit and disqualification from the League.
A Player may not cover his or her face or attempt to conceal his or her identity from the MPL official. The MPL official must be able to distinguish the identity of each Player at all times and may instruct Players to remove any material that inhibits the identification of Players or is a distraction to other Players or the MPL official.
MPL-PH league participants (including but not limited to: clubs, players, coaches or other members) in any place (including online and offline private and public places, including but not limited to games clients, game platforms, social software, social medias, live broadcast platforms, media reports, etc.) must comply with the norms required by this chapter, and must not make any discriminatory (including race, color, gender, sexual orientation, language, religion beliefs, political opinions, etc.); derogatory personality of others (including but not limited to: name, name, portrait, reputation, honor, privacy, etc.); content that is excessive or morally controversial, fabricated facts, and any other speech or behavior that may affect the league, MPL-PH official and its related parties (including but not limited to league sponsors, other participants) caused damage; negative impact and risk remarks. Otherwise, MPL-PH officials have the right to make severe punishments based on the nature and consequences of the behavior.
The above-mentioned speech acts include but are not limited to:
Any action that is generally considered to be insulting (including but not limited to vertical middle finger, hook index finger, etc.) or action prohibited by MPL-PH (choke pose or throat-cutting action) are forbidden to be shown in any place (including online and offline private and public places, including but not limited to games clients, game platforms, social software, social medias, live broadcast platforms, media reports, etc.)
Abuse (including but not limited to the MPL official, opposing Team Members, or audience members) on any occasion (including but not limited to social media, live streaming) and at any time will not be tolerated. Repeated etiquette violations, including but not limited to touching another Player's cell phone, body or property will result in penalties. Team Members and their guests (if any) must treat all individuals attending a Match with respect.
A Team Member may not use language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the Match Area, at any time. A Team Member may not use any facilities, services or equipment provided or made available by MPL or its contractors to post, transmit, disseminate or otherwise make available any such prohibited communications. A Team Member may not use this type of language on social media or during any public facing events such as streaming.
Statements Regarding MPL, Moonton, and Mobile Legends: Bang Bang. Team Members may not give, make, issue, authorize or endorse any statement or action having, or designed to have, an effect prejudicial or detrimental to the best interest of MPL, Moonton or its affiliates, or Mobile Legends: Bang Bang, as determined in the sole and absolute discretion of the MPL official.
Teams will be asked to submit paperwork for approval or visibility throughout the MPL. This paperwork is necessary for maintaining expectations throughout the MPL. Early announcements can disrupt the competitive scouting a Team would use to create strategies for upcoming Matches. For this reason, if a Team Member has been told not to release information, as it may undermine the competitive process, and the Team Member proceeds to release said information, then the Team Member and/or Team will be subject to penalties.
A Team Member may not disclose any confidential information provided by MPL official, the MPL or any affiliate of the MPL, by any method of communication, including all social media channels.
Unless expressly stated otherwise, offenses and infringements of the Official Rules are punishable, whether or not they were committed intentionally. Attempts to commit such offenses or infringements are also punishable.
Harassment is forbidden. Harassment is defined as systematic, hostile and repeated acts taking place over a considerable period of time, or a singular egregious instance, which is/are intended to isolate or ostracize a person and/or affect the dignity of the person.
Sexual harassment is forbidden. Sexual harassment is defined as unwelcome sexual advances. The assessment is based on whether a reasonable person would regard the conduct as undesirable or offensive. There is zero tolerance for any sexual threats/coercion or the promise of advantages in exchange for sexual favors.
Team Members may not offend the dignity or integrity of a country, private person or group of people through contemptuous, discriminatory or denigrating words or actions on account of race, skin color, ethnic, national or social origin, gender, language, religion, political opinion or any other opinion, financial status, birth or any other status, sexual orientation or any other reason.
A Team Member may not engage in any activity which is prohibited by common law, statute, or treaty and which leads to or may be reasonably deemed likely to lead to conviction in any court of competent jurisdiction.
Team members can't participate in any actions considered by the MPL official to be immoral, disgraceful or contrary to traditional morals and ethics.
No Team Member may offer any gift or reward to a Player, coach, manager, MPL official, Moonton employee, or person connected with or employed by another MPL Team for services promised, rendered, or to be rendered in defeating or attempting to defeat a competing Team.
No Team Member or Affiliate of a Team may solicit, lure, or make an offer of employment to any official coach or Player who is signed to any MPL Team, nor encourage any such official coach or Player to breach or otherwise terminate a contract with said MPL Team. An official coach or Player may not solicit a Team to violate this rule. An official coach or Player may express publicly their desire to leave the Team and encourage any and all interested parties to contact their management (i.e. a general statement aimed at the entire marketplace) after obtaining the consent of the Team. But, to be clear, the Head Coach or Player may not entice a Team directly to reach out to their management or attempt to violate their contractual obligations (i.e. a Player cannot contact or callout a Team and suggest that they inquire about the Player). Violations of this rule shall be subject to penalties, at the discretion of the MPL official. To inquire about the status of an official coach or Player from another Team, managers must contact the management of the Team that the Player and/or official coach is currently contracted with. The inquiring Team must provide visibility to the MPL official before being able to discuss the contract with a Player.
No Team Member may accept any gift, reward or compensation for services promised, rendered, or to be rendered in connection with competitive play of the Game, including services related to defeating or attempting to defeat a competing Team or services designed to throw or fix a Match or Game. The sole exception to this rule shall be in the case of performance-based compensation paid to a Team Member by a Team's official sponsor or owner.
No Team Member may refuse or fail to apply the reasonable instructions or decisions of the MPL official.
No Team Member may offer, agree, conspire, or attempt to influence the outcome of a Game or Match by any means that are prohibited by law or these Rules. Any team or player has the responsibility to report any match-fixing activities to the league. Teams or players who have knowledge of match fixing but have not reported it to the league will be deemed as an accessory to the violation and shall be penalized by the league.
Team members cannot take part in any event or business which is related to Booster, Unofficial Top-Up Platform, account selling etc. Any teams or players have the responsibility to report any team members Detrimental Service to the league and Mobile Legends: Bang Bang. Teams or players who have knowledge of detrimental service but have not reported it to the league will be deemed as an accessory to the violation and shall be penalized by the league.
Documentation or other reasonable items may be required at various times throughout the MPL as requested by the MPL official. If the documentation is not completed to the standards set by the MPL then a Team may be subject to penalties. Penalties may be imposed if the items requested are not received and completed at the required time.
It is not permitted to smoke inside non-smoking areas or other actions which violate venue rules when in the venues provided by the official. Vaping is considered the same as smoking. For off-site matches, the match area or any area captured by official cameras are considered non-smoking areas.
Any team members are not allowed to transfer the account and benefit from it. And MPL official will not solve any issues caused by account transactions. People who made the transaction will be penalized.
Any MPL team members are not allowed to pilot for other teams in MPL-PH or other players in Mobile Legends: Bang Bang.
No Team Member or MPL official may take part, either directly or indirectly, in betting or gambling on any results of any MPL Game or Match.
Players, Managers, and Coaches shall not engage in any competitor games’ event/ activity/ livestream or other way to give the competitor games’ exposure. The competitor games are defined as Mobile Multiplayer Online Battle Arena (MOBA) Game.
Before any team’s player partake in a non-official marketing/commercial activities by third party entities, an official notice to the league would need to be submitted. Permission would need to be obtained from the league for activities such as show matches or anything that is related to MLBB game. Any team activities should not in anyway directly or indirectly affect the league image in a negative way. Violators will be subjected to penalties.
MPL would have requirements throughout the season for teams and their personnel to conduct and participate in a league-sanctioned media shoot. This includes but is not limited to profile shoots, video shoots, etc. Teams and players need to cooperate with the league to complete such requirements within the timeline and other requirements set by the league. Any misconduct such as lateness during the activity will be subjected to league penalties.
Any teams or players are not allowed to directly or through any third parties, entice, encourage, assist, force, etc. anyone to break the rules and regulation of the league.
If the MPL official determines that a Team or Team Member has violated the Official Rules, or other rules of MPL, the MPL official or the MPL Operating committee may assign penalties at their sole discretion.
If the MPL official determines that a Team or Team Member has violated the Code of Conduct, or other Official Rules, the MPL official may contact the Team or Team Member to discuss the investigation, the Team or Team Member is obligated to tell the truth. If a Team or Team Member withholds information or misleads the MPL official creating an obstruction of the investigation, then the Team and/or Team Member is subject to penalties.
The MPL official shall have the right to publish a declaration stating that a Team and/ or a Team Member has been penalized. Any Team Members and/or Team which may be referenced in such declaration hereby waive any right of legal action against the MPL, Moonton, and/or any of their parents, subsidiaries, affiliates, employees, agents, or contractors.
In the event that a Team / Team Member who is subject to penalties has doubts about the MPL official’s decisions for the penalties, the Team / Team Member may file an appeal against the decisions with the MPL through email. The appeal will be reviewed by the MPL.
All decisions regarding the interpretation of these rules, player eligibility, scheduling and staging of the MPL, and penalties for misconduct, lie solely with MPL, the decisions of which are final. MPL decisions with respect to these Rules cannot be appealed and shall not give rise to any claim for monetary damages or any other legal or equitable remedy.
These Rules may be amended, modified or supplemented by MPL, from time to time, in order to ensure fair play and the integrity of MPL.
The MPL and its Operating Committee will, at all times, may act with the necessary authority to preserve the best interests of the MPL. This power is not constrained by the lack of any specific language in this document. The MPL Operating Committee may use any form of punitive actions at their disposal against any entity whose conduct is not within the confines of the best interests of the MPL.
League Operations reserves the right to cancel, suspend and/or modify MPL competition, or any part of it, if any fraud, technical failures, human error or any other factor within or outside of League Operations’ control impairs the integrity or proper functioning of the competition, as determined by League Operations. If the competition is so terminated, League Operations reserves the right to determine the winners of said competition from among all non-suspect, eligible Participants.
Appendix A
MPL-PH S11 Penalty Index Draft V.1
Appendix B
Player Eligibility Agreement
All the players, coaches and team managers in MPL Philippines need to sign the Player Eligibility Agreement with The MPL Operating Committee. The Agreement duration for MPL Philippines Season 11 will be from the month of February to May.